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WebWhat you need to do is think in terms of relative location, and rotation. Where Object A needs to move to Object B. Since we have a static point in Object B, we can simply cache that point in unreal space to a origin point. From there find the relative space difference constantly between A and B. Web2 Jan 2024 · I tried to use the set World origin location, but it changes the location of the origin, but don´t reset the reference of other actors, so they keep reaching the limit and get … cyst on side of foot
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